Benny's Case

Context

Benny's case was the first game where I had the role of manager, and it was also one of the projects with the biggest team I had to manage.

When :

May-June 2021

Duration :

3 weeks

Project size :

8 members (4 designers, 4 artists)

Pitch : When L.A. Noire unfold in a dinner in the 80s.

Synopsis : A reporter is sent to investigate on a Diner company who use some doubtful methods of productions.

Producing

As said before, this project was the first one where I put into practice one of the methods I learned in class. The goal was to simply make a good follow-up of all the group to follow at most the progress of the project which had a short duration. An optimal follow-up allowed to take decisions at the right time and to solve eventual problems during the production.

This first screenshot shows the follow-up of the Game Designer part of the game with the progress of the tasks of each phase and what the people are doing day by day.

Screenshot of the organisation at the beginning of the project

The following screenshots show a first form of TSE with all the tasks to be carried out for each team (Game Designer & Game Artist). A Trello for asset communication was also set up.

Screenshot of a part of the GD tasks

Screenshot of a part of the GA tasks


I've also tried to streamline the information with a bunch of documents that give visions of the game and detail certain parts to be more efficient in developing features and optimising production time.

You can find screenshots of some of these documents here.

Explanation about the final part of the game with the elaboration of an article. The visual and the texts are brought with this document.

Up : Composition & text of the introduction screen

Left : Synopsis & all types of clues to collect

Explanation slide of the dialogue feature

Team

Game Designer

Thomas HUSSON


Lead Technical Designer


Link to his site

Linkedin

Hugo BARBET

LD

Sound Design

Technical Designer

Link to his site / Linkedin

Marius LANGLOIS


Technical Designer


Linkedin

Game Artist

Césarine VINCENT

Lead GA

Modeling

Texture

2D

Linkedin / Instagram / Etsy

Lomée GOUTHARD


2D

Modelling

Texture

Linkedin / Artstation

Alizée PATO


Engine

Modelling

Artstation / Linkedin


Étienne ALLAGNAT


Modelling

Linkedin / Artstation