Context

Eternal Ways is the longest project I have done during my apprenticeship at Gamesup.

If some pages are dedicated to it, it is because it stretches over several phases:

When : May-June 2022

Duration : 4 weeks

Project size : 11 members (5 designers, 6 artists)


Pitch : A meeting between Hades and a top-down shooter in a surrealist and gothic art direction.

Synopsis : The player takes on the role of Lyna, a woman trapped in her purgatory after committing suicide. With the help of Hesediel, her guardian angel, she will travel through the different stages of her atonement to fight her demons and escape.

When : September-January 2023

Duration : 5 months

Project size : 10 members (5 designers, 5 artists)


Instructions : During the first part of the third year, feedback from stakeholders and others allowed us to collect data on our game. We all analysed during brainstorms to be able to improve the project and come back in January with a more concrete and thoughtful idea.

When : February-June 2023

Duration : 4 months

Project size : 14 members (7 designers, 7 artists)


Instructions : After a long design phase where we could think about how to improve the game, it's time to produce the new project !

Actual Team

Game Desginer

Marius Langlois

Level designer

Sound designer

Linkedin

Guillaume Jacquemin

Technical Designer

Link to his site
Linkedin

Arthur CÔ

System Designer

Link to his site
Linkedin

Korine TRIEU

Technical Designer


Linkedin

Anthony BESSE

Game Designer Generalist

Animator

Linkedin

Nathanaël LEROY

Level designer

Sound designer

Linkedin

Game Artist

Émilie Carrara


Props Artist


Linkedin / Behance

Thomas Saint-gérand

Tech Artist

Level Artist

VFX

Linkedin / Artstation

Césarine VINCENT

UI Artist



Linkedin / Instagram / Etsy

Henri ROBLIN

Concept Artist



Artstation 

Valentin Chevalier

Character Artist


Linkedin / Artstation

Benjamin GROISON

Character Artist


Linkedin / Artstation

Emeline PASQUIER

Concept Artist


Artstation