Context

Project consisting in imagining a game from A to Z and creating the documentation. I wanted to specialise in production management, so in addition to a high concept document, I wrote various production documents ranging from the EST to a market study and a budget simulation.

When :

January-April 2022

Duration :

3 months

Pitch : When Phoenix Wright: Ace Attorney meet Love, death & robot.

Synopsis : From the Caribbean to the Russian steppes; from the 15th century to the 1980s; follow seven artist’s destinies as they create their work.

Summary

Producing

This is the first document produced which brings together various production documents:


I chose to base "Thousand Islands" (my studio created for the occasion) in Montreal, a city favourable to the creation of a video game studio.

Team designed with tools made available

Dynamic budget calculations

Extract from the market study, here the sales estimate and the calculation of the selling price

The second document is the EST, which I have detailed with one of the levels I made and other global parts of the game.

Extract from the EST of level 6

Extract from the EST of the playable character

High concept document

I had to make a High Concept Document to "summarize" the whole game. You can find some screenshots of the final result, and if you want to continue the experience, a link to see it in full and another one to the narrative part.

If you want to see more about this project, here is a link to the narrative.

Game Artist

The visuals of the two characters in the story that I made earlier were made by the Game Artist whose information you can find right here. Thanks again to them for their time and talent !

Henri ROBLIN

Lomée GOUTHARD